Uptime monitoring for gaming services with HTTP, ping, TCP, content, SSL certificate, and heartbeat checks, alerts, and public status pages in one Sandglass workspace.
Players notice latency and matchmaking failures instantly and complain loudly. The signal is whether login, matchmaking, and session services respond fast enough across regions, because a slow region feels like an outage to the players in it.
Use HTTP checks on login and matchmaking endpoints, TCP checks on the real-time game server ports, and content checks on the services that return player or session data. Group by region so a single-region problem is obvious at a glance.
A globally green dashboard can still hide a dead region. Without regional grouping, one struggling location averages out and the players there get no acknowledgement.
List the endpoints, jobs, and components where an outage would reach the people you serve. Keep the first pass to production.
Use HTTP or content checks for web surfaces, TCP for raw ports, SSL certificate checks for HTTPS expiry, and heartbeats for scheduled work.
Put production, staging, and per-client checks in their own groups so routing and noise stay under control.
Adjust intervals and retry counts once real data shows which alerts were signal and which were noise.
Free plan, no credit card required.